Talking about glitches.. i have to report this one although i first had some fun with it though.. It seems that if a demo plants his stickies on the floor, and you taunt with the pyro towards the demo (flaregun taunt).. The stickies will EXPLODE. Yes, this means if he is standing on his stickies, he will die..
That is interesting... I know the stickies detonate upon the demo being hit, not killed, but hit by the boss, but taunt by his own team? If this is true, then the spy knife taunt and soldier equalizer taunt will also effect the demo the same way, cause these are the 3 taunts capable of dealing friendly fire and also destroy enemy sentries. I'll test the spy thing. Edit, yes, the spy also does the same effect on the demo, no doubt the soldier will too.
The new map vsh_twinfalls_b1 has a similar exploit to dropdown, I just played on the map and the moment I saw that spot I was like "100% I can build there" and I did... screenshot. Fix it please. The spawn doors also seem to refuse to open to the opposite teams.
Echo is exploiting, and he made some evidence himself! Ban him! (Just kidding) :lol: Anyway, I'm working on a fixed version. Is it ok I call it just _fix? I'll link the fixed version here aswell in the fixed maps thread. EDIT: apperantly there are alot of custom things in this map, I guess it would take a little long than expected EDIT 2: I'm getting errors all the time, I stop trying to fix this map. If someone can do it, please do.
Btw, this is the current maplist: "arena_lumberyard" {} "arena_ravine" {} "vsh_west_fix" {} "arena_badlands" {} "vsh_area_54tress_b4" {} "arena_well" {} "vsh_farm_feud" {} "arena_sawmill" {} "arena_nucleus" {} "vsh_courtyard" {} "arena_offblast_final" {} "arena_hydrothunder_b4" {} "arena_waste_final" {} "vsh_goldtooth_b1" {} "arena_granary" {} "arena_timbertown_b1_sunny" {} "vsh_tundra_b3" {} "arena_concord_b3" {} "vsh_arakawa_b1a" {} "arena_ravage_b1" {} "vsh_poletaa" {} "vsh_military_medieval_lz" {} "arena_freight" {} "arena_pool_day" {} "vsh_crevice_b2" {} "arena_dropdown_rc1" {} "vsh_oilrig_v16" {} "arena_refinery_b3" {} "arena_polar_final" {} "arena_timberworks_b2a" {} "arena_towertop_final" {} "vsh_ram_shacked_final" {} "vsh_spotline_reworked" {} "vsh_rockslide_2" {} "vsh_aperture_b2a" {} "vsh_partyisland_v7" {} "arena_kolob" {} "arena_circle_v1" {} "arena_hydroelectric_a8" {} "arena_plankfest" {} "arena_warehouse" {} "vsh_iceworks_b1" {} "vsh_moonshine_b1" {} "vsh_namicott_b1" {} "vsh_runoff_b1" {} "vsh_seismic_b1" {} "vsh_twinfalls_b1" {} "vsh_winter_ridge_b1" {} "arena_haat_b1a" {}
Did you remove partyisland from the list? If not, please do. People just don't want to play this map anymore (map is chosen by f1 pressers most of the time, not to say always). Also add the fixed map froms Nemesis' thread please
island added to #1 test new maps and others, if all is ok, then we move the maps to #2 , there are some maps glitchy, echo knows.. if someone can fix those ;p
New exploit reported by Live: MAP: arena_ravage_b1 http://steamcommunity.com/id/76561198005528367/screenshot/631863500469305994 Spot where the engi can build in, get in and stand a bit higher where hale can't reach him. Buildings CAN be destroyed. And reposting that I stopped fixing vsh_twinfalls_b1. Too many custom things and I'm getting errors all the time. This map really needs a exploit fix, so if anyone can take over, please do.
Important arena_hydroelectric_a8 should be removed. Its anti-hale map we only need to push saxton in the water to kill him. Some pros can escape the pyro but the others die too fast.
Yeah, I never understood why it got added in the first place. Rounds only take like 10 seconds maximum.
timbertown_sunny_fix: Now the glasses, the water, and the floor is filled with those purple squares, its annoying for me, could you guys be able to fix it? Btw i think its something with the light on the map. Edit: U know those purple squares. U get them when some texture is missing.
circle_v1 has a exploit where they can get on top of the ceiling up in the air, no why/how but thats a bug..
eumn make an screen schot plz 2 things are possible .. 1 you dont have the cusmo texteures 2 make cubemaps! ( reflections) go in console do ` near the 1 do i or o ( then the console stays) typ buildcubemaps then hit enter ( your schreen res must above of 1024 X 1024!!) then its done restart your map whit * in console * map (spacebar) yourmap name hit entr wait an cople of seconds ( by my some times 10 or more) as you still see purple/black try ( uemn ..) mat_reloadtexteures ( dont realy know but samting like this) and try to do it again buildcubemaps . and restart your map again pascal
Arena_goldtooth_... Spot where it is possible to get stuck. Is someone actually busy fixing the maps from the first page?