Updated the first post from what I was able to gather. Let me know if I missed something. I removed the maps that are "fixed"... timbertown is fixed, right?
i`l see and post it soon <a class="postlink" href="http://dl.dropbox.com/u/4359134/vsh_goldtooth_b3.bsp.bz2" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/4359134/vsh_gol ... b3.bsp.bz2</a>
vsh_winter_ridge_b1 appears to be causing major FPS drops for players with a not so decent PC, though I'm not sure if this can be fixed in any way. Yesterday there was a player who had a decent ping but poor guy moved slower than a heavy, and he was CBS, apparently his PC wasnt strong enough to handle the map. And I talked with Fatboy about Island, it needs some adjustments such as the train pushing Hale out of the map, and players jumping ontop of trains getting stuck and killed at the tunnel both as boss and normal players. The room with the boxes needs the props modified so people wouldnt get stuck in them, course they're breakable but not often players have the time to break props when Hale's on their ass. Additionally not sure why the water does damage when going deeper, I find it pointless cause under water engineer nests would come in handy during a CBS round.
Ok, for vsh_winter_ridge_b1, it can be fixed, just have to reduce some effect (like smoke on the jacuzzi water) and optimize it... gonna takes a while and im not sure it can be runned for "bad comps" But I'll try it. For vsh_island, I've made the trains, so I already have to fix something (flatcar not moving with the oversize load train). I must check on official maps to learn for they did to not make players pushed out of map, like in cp_well.
Found something new to fix: the spawn of vsh_runoff_b1. Hale can't enter the spawn (doors won't open for him), but he can enter when a player enters together with the hale. The player can walk out, but the doors won't open for the hale, thus the hale is stuck inside the spawn untill a player gets the hale out of the spawn by letting the doors open. This is a real problem because this can mean a massive time waste if the hale can't get out and if the players won't let him out.
So today Live told me about vsh_moonshine having an exploit somewhere around the planks near the spawn, again similar to what we get with dropdown. When the map came up I already found a game breaking issue, people getting stuck here and there, so the map was changed immediately and Live couldnt show the exploit. But I took the time to try it out on a local server and I found it right away. Here are some screenshots of both getting stuck and the exploit. Additionally there's a tank on the left side of the BLU spawn just like in tundra, you can shoot through it and you can build up INSIDE it and be unseen, of course Hale can get you there, but he wont see you at first.
I was on the VSH server #1 and it was my turn as Saxton Hale. But for some reason, when the round started I got stuck in spectate mode watching the red team run around and I hadn't spawned even. But the round continued with me stuck and wouldn't let me select a class so I could play. In the end I tried changing teams which killed me and ended the round. Don know if this has happened before but I figured I should let you know anyway
This a known bug which is reported to the author and i do believe he has the fix and will implement this in the next update coming (dont know exactly when though) Btw, even though its a bug.. next time find a engy with a sentry next to him. If you just spectate him, the sentry will shoot at the engineer.. just funny.. then kill yourself
arena_hydroelectric_a8: you can get over the ivnisible walls over blu spawn (maybe red spawn too) and be inaccessible for hale alse make the blades escapeable for hale?
vhs_island: theres a spot where players can get stuck: <a class="postlink" href="http://steamcommunity.com/id/longi/screenshot/524905304678575119?tab=public" onclick="window.open(this.href);return false;">http://steamcommunity.com/id/longi/scre ... tab=public</a> (hale is the one who was stuck. And ofc he was hit by a train but he survived with 113 hp and gut pushed out of the map. I had to slay him.
please do sth with hydroelectric... not because I failed on it but because it's very unmotivating to see hales get crushed in seconds. It's really not fun you eagerly wsit to be hale and your round is ruined by those blades and by some skilled pyro. A good solution is to make hale instantly teleported somewhere random (like oilrig) or just remove the goddamn map...
if its such a bad map, why if its on F5, everybody votes for it? Sure people dont like it, but it can be done. See that map as the "hardest hale map there is"
Hydroelectric... me... pyro... yeah, Hale will never come near me unless he has rage and even then a bit hesitating. The map isnt hard if you think about it... it's like arena_refinery with the 2 molten metal pools and the incinerator... cept here a well placed sticky trap can also launch you into the blades. Nerf or remove please.