Time for me to get to work. I am going to make some stuffs on Manncohq. Look at my post for screenshots of the changes i am making, and tell me if you like it or not. Besides, is crevice fixed or not?! If not, i am very experianced with displacements, i can take a look.
Crevice isnt fixed completly yet. The one glitchspot almost above the last cave isnt fixed, im addin screenshots soon!
Adding vsh_arakawa_b8 to the list. The minefield event on the map happens so rarely that newer players dont even have a chance to figure out what's happening, giving Hale the unfair advantage cause by the time he gets out of he house he spawns in, half the team dies. I know that the mines can be located by small sticks in the ground but still very hard for players who are less used to the map.
We are aware of those problems on crevice, and we are working on a fix. Please be patient If this is possible, I'd be most gratefull
Ofcourse its possible. You can already make ticket and subtask. But it needs something like maps? Morro?
Concerns first post I added those to the Map issues Project on Jira. (http://support.lethal-zone.eu/brows...sian.jira.plugin.system.project:summary-panel) Magazine can be deleted from the first post as there is a fix on the servers and in the map rotation. Are pool and partyisland alright or is there still work needed on those? If yes, I can add them to Jira aswell. Suggestion for arena_well: - Open the corridors above the spawns (behind windows) and connect them with the spawn so the spawns aren't a dead-end anymore Spoiler - Fix the "walls" in the sky so hale can jump properly and won't get stuck so easily by sentrygun fire Remarks? Good, bad? Anything else you'd change? Leave it as it is? Other map-related problems can still be posted in this topic so we can discuss the changes needed. If we agree on which changes, those can be added to Jira.
had to add it to somebody you should check with dephaestiuous or whatever to see how he is coming along. If nothing then i should have a word with him.
I dont spotted this problem yet here, In the map Livingroom and Dunger some people (including me) gets "crashed/stucked" in the loading screen on joining to the server when those maps are loaden. the screen just "freezes". i just can close tf2 with Taskmanager to get out of tf2. giving it 10 minutes and more to "Join" still leaves it in the freezed loading screen. It is really annoying to change the server always specifically on the map Livingroom, because it gets voted a lot times. Before a time (me) could just join and play on livingroom. not anymore. maybe the next version of the map will be released and fixes it.
was asked by snobgoblin yesterday (or day be4 that) to take a look on vsh#1 because of an exploiter. found 2 engis that were using this exploit and warned them both. when they clearly wouldn't listen (freeze slap) kicked one of them and confronted the other. didn't hear about it anymore from snob but i'm sure other engis will try this exploit again. It's about the first Rock when exiting the spawn area.
Quick question about that, did they use teleporters (did you notice any around)? Other than that I'm already working on it but it's just irritating to only do fixes especially these types
I dont know if it was mentioned. But Freight has REALLY bad fps. Thats what spammed in console the whole time vvvvvvv Spoiler ars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:rawElements: No bound shader CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 CMaterial:rawElements: No bound shader CMaterial:recacheVars: error loading vmt file for speedy/lzlogo/lzlogo128x128 C
that makes no sense, you're the 2nd person to complain freight has bad fps where I feel nothing wrong, that spam is out of context (same as on some other stuff with valve) that is spamming that it didn't preload a valve text file for a texture. Personally I don't know how many people have lag on freight but you could try saying where exactly if anywhere specifically more than on other places.
Its bad everywhere. When theres a large fight with heavies, sollies, etc I would get 8fps if not lower. Yes I might not have a great computer but its the only map this bad. Its not even big. I get better fps on maps such as kolob. Also about only having another person complain is because people dont know what to do. They just expect the map makers to fix it
2 engis building lvl 3 sentries shooting themselves up and i guess setting a tp on the rock itself, i don't know if they can get there without tp's but it should be a no building area anyhow. with that i think that solves it
vsh_livingroom The hales on ff2 get sometimes ot of the map by there rage. And there are some errors that the Computer and the glasses are violett <a class="postlink" href="http://cloud-2.steampowered.com/ugc/578985893052436195/89C3873106B8295705BED6A871D84BEA6BA2F700/" onclick="window.open(this.href);return false;">http://cloud-2.steampowered.com/ugc/578 ... A6BA2F700/</a> <a class="postlink" href="http://steamcommunity.com/sharedfiles/filedetails/?id=135975809" onclick="window.open(this.href);return false;">http://steamcommunity.com/sharedfiles/f ... =135975809</a>
And there are some errors that the Computer and the glasses are violett cubemaps?? in the far ( recht ..) is the same!