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Discussion in 'Team Fortress 2' started by Anonymous, Feb 3, 2013.

  1. Darkness899

    Darkness899 Registered

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    Here you go
     
  2. Anonymous

    Anonymous Guest

    Thank you darkness :)
     
  3. Anonymous

    Anonymous Guest

    Okay last question i know it sounds like im retarded but where do i have to put .rar file?
     
  4. Darkness899

    Darkness899 Registered

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    A .rar file is an archive (package of compressed files) which you have to unpack using a program like Winrar or 7zip.
     
  5. Anonymous

    Anonymous Guest

    Omg -_- i make that mistake like all the time...
     
  6. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    drop box is great :p jou just upload it in the drop box cloud .. you sent the link to snell or an other admin ( server axes) and your done! ask in game an an admin and he CAN set the map

    PS use 7-zip then do bsp to bz2 so the bz2 can streat to the server then an admin dont need to unpack it and re pack it

    http://www.7-zip.org/

    https://www.dropbox.com/


    fatboy
     
  7. Anonymous

    Anonymous Guest

    Thank you but what the hell is a WAD? :D never heard that before...
     
  8. Darkness899

    Darkness899 Registered

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    A what? In what context...?
     
  9. Anonymous

    Anonymous Guest

    Hammer says : U have to add a WAD directory that you want to use with hammer.
    :?:
     
  10. Darkness899

    Darkness899 Registered

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  11. Anonymous

    Anonymous Guest

    Well thanks im going to try it until it works :)
     
  12. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    an WAD is an file that contains texteures like the half life texteures

    But what huh jou have tf2 ?

    and you dawnload the source SDK tool ? and so on then you dont have to set up hammer

    what program do you use?
     
  13. Anonymous

    Anonymous Guest

    Source SDK would be cool i think :D
     
  14. Shadow

    Shadow Registered

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    First of all do you have one of the source games? HL2/CS:S? That grants access to Ssdk/hammer.

    If you do once you have it downloaded just run the game first so the files configure themselves on their own (That way you skip everything you need to do configuring it)

    After you do so, run Ssdk and pick the right engine (Should be mp) and game (tf2 I assume since you are doing it for tf2 I assume?)

    After you run hammer you can start checking tutorials many around everywhere.

    P.S. Yet another mapper who will not know how to optimize :hurra:
    P.P.S Good luck

    Cheers~
     
  15. Darkness899

    Darkness899 Registered

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    P.P.P.S. I have no idea either :cry: Best thing I can do are areaportals...

    Anyway, do you know any great tutorial on hint/skip optimization? Because I'm not learning anything from these tutorials with super simple maps where everything is obvious on where to put which brush.
     
  16. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    P.P.P.P.S func_detail
     
  17. Darkness899

    Darkness899 Registered

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    P.P.P.P.P.S. func_detail alone isn't enough.
    Areaportals, hint/skip brushes, occluders, etc